variable particle number

From: Eugene P. Kurbatov <kurbatov_at_inasan.ru>
Date: Mon, 16 May 2005 15:32:15 +0400

Hello!

Is there elegant solution to make a storage with variable number of
particles?
It's possible to mark 'dead' or `nonexisting' particles as particles
with Type < 0 for example droping them out from all loops, and when
particle becomes 'alive' we need to place it into the gravitational
tree. Is it enough or some problems are possible in this way?

Thanks.
Received on 2005-05-16 15:13:49

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